HƯỚNG DẪN TỔNG QUÁT VỀ UNREAL ENGINE 4 CHO DIỄN HỌA KIẾN TRÚC
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Đây là chỉ dẫn tổng quát về Unreal Engine 4 mang lại diễn họa kiến trúc. Mình sẽ update theo kiến thức và đóng góp của các bạn theo thời gian.
Đây l hưng dn tng qut v Unreal Engine 4 đến din ha kin trc. Mnh s update theo kin thc v đng gp ca cc bn theo thi gian.
Li ni đu, trên đây l bn dch li ca tệp tin “Architectural Visualization in Unreal Engine 4 - Community Guide” ca cc UE4 thành viên tuy vậy sau ny không r sao host li không tip tc pht trin v đ đng trang hưng dn ny. Mnh s dch li theo mnh c b sung v chnh sa, theo ghê nghim (cn rt non) trong 3ds Max đ h tr mang đến cc bn mun hc UE4. C g sai st th gp đ mnh sa cha v b qua nh. Be nice!
Mt s thut ng, v kh dch v không mun không đúng ngha ca ca c t buộc phải mnh ko dch m đ ngulặng, cc bn không hiu chu kh google v tm hiu thêm vy. Cm ơn đ đc!
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............................................................................................................................... 3 A. Models - 3ds MAX ......................................................................................................................................... 3 1.
.......................................................................................................................................... 3 2.
Polygon optimization) .............................................................................................. 4 3.
......................................................................................................................................... 5 4. UV Mapping ............................................................................................................................................. 6 5. Light Mapping .......................................................................................................................................... 6 6. Collision
............................................................................................................................ 7 7. LOD ......................................................................................................................................................... 8 8. FBX export ............................................................................................................................................... 8 9. Blender workflow ..................................................................................................................................... 8 B.
- SpeedTree ..................................................................................................................................... 8 C.
................................................................................................................................. 9 2.
...................................................................................................................................... 9 D.
.......................................................................................................................................................... 9 E.
.................................................................................................................................................................. 9 II. UE4 ................................................................................................................................................................. 10 A.
.................................................................................................................................................... 10 B.
........................................................................................................................................................ 12 1.
..................................................................................................................................... 12 2.
.................................................................................................................................................. 13 C.
nh ..................................................................................................................................................... 14 1. Import SpeedTree ................................................................................................................................... 14 2. Grass ....................................................................................................................................................... 14 D.
(static)................................................................................................................................ 14 E.
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Đây là chỉ dẫn tổng quát về Unreal Engine 4 cho diễn họa kiến trúc. Mình sẽ update theo kiến thức và đóng góp của các người dùng theo thời gian.Đây l hưng dn tng qut v Unreal Engine 4 đến din ha kin trc. Mnh s update theo kin thc v đng gp ca cc bn theo thi gian.
Li ni đu, trên đây l bn dch li ca tệp tin “Architectural Visualization in Unreal Engine 4 - Community Guide” ca cc UE4 thành viên tuy vậy sau ny không r sao host li không tip tc pht trin v đ đng trang hưng dn ny. Mnh s dch li theo mnh c b sung v chnh sa, theo ghê nghim (cn rt non) trong 3ds Max đ h tr mang đến cc bn mun hc UE4. C g sai st th gp đ mnh sa cha v b qua nh. Be nice!
Mt s thut ng, v kh dch v không mun không đúng ngha ca ca c t buộc phải mnh ko dch m đ ngulặng, cc bn không hiu chu kh google v tm hiu thêm vy. Cm ơn đ đc!
............................................................................................................................... 3 A. Models - 3ds MAX ......................................................................................................................................... 3 1.
.......................................................................................................................................... 3 2.
Polygon optimization) .............................................................................................. 4 3.
......................................................................................................................................... 5 4. UV Mapping ............................................................................................................................................. 6 5. Light Mapping .......................................................................................................................................... 6 6. Collision
............................................................................................................................ 7 7. LOD ......................................................................................................................................................... 8 8. FBX export ............................................................................................................................................... 8 9. Blender workflow ..................................................................................................................................... 8 B.
- SpeedTree ..................................................................................................................................... 8 C.
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.............................................................................................................................................. 9 1.................................................................................................................................. 9 2.
...................................................................................................................................... 9 D.
.......................................................................................................................................................... 9 E.
.................................................................................................................................................................. 9 II. UE4 ................................................................................................................................................................. 10 A.
.................................................................................................................................................... 10 B.
........................................................................................................................................................ 12 1.
..................................................................................................................................... 12 2.
.................................................................................................................................................. 13 C.
nh ..................................................................................................................................................... 14 1. Import SpeedTree ................................................................................................................................... 14 2. Grass ....................................................................................................................................................... 14 D.
(static)................................................................................................................................ 14 E.